golden ratio hexa fractals November 30, 2017June 23, 2018 HeriLeave a comment exploring methid to create fractals in houdini and explore spline rendering in Pixars Renderman. RIS renderings of millions of spline is quite fast. Houdini also handle huge amount spline in almost realtime.

Renderman tests November 27, 2017June 23, 2018 HeriLeave a comment Testing renderman 21 in Houdini. Quite fast so far

Fractal grid tool November 11, 2017 HeriLeave a comment I am starting wrap up fractal tools and doing some test rendering.

retro Spaceship October 17, 2017November 7, 2017 HeriLeave a comment i am starting a new series with models of scifi vehicles

Trangle fractals July 13, 2017July 14, 2017 HeriLeave a comment 1.4 billion polygons. 8 reflection bounces. 30 minutes rendertime on my macbook in 4k 800 Millionen polygons

True 3d fractalsÂ July 12, 2017 HeriLeave a comment Working on system in Houdinifor handling large datasets. Simple and easy. Almost realtime feedback and efficient rendering.