exploring methid to create fractals in houdini and explore spline rendering in Pixars Renderman. RIS renderings of millions of spline is quite fast. Houdini also handle huge amount spline in almost realtime.
Testing renderman 21 in Houdini.
Quite fast so far
I am starting wrap up fractal tools and doing some test rendering.
i am starting a new series with models of scifi vehicles
1.4 billion polygons. 8 reflection bounces. 30 minutes rendertime on my macbook in 4k
800 Millionen polygons
Working on system in Houdinifor handling large datasets. Simple and easy. Almost realtime feedback and efficient rendering.