fire demon setup

i´ve started a private project… i trying to build a action scene with a heavenly fluids driven character. the Inspiration comes form concepts books of warcraft tradings card (by blizzard entertainment) and dungeon and dragons monster books. here is the rig for the character, the shape of body are complete created with maya fluids.

the rig controls every movment and extra keyable control´s for fire-speed, flamesize and extra release fire to get more expression out of the character. i´ve seperate the fire into 30 different fluids containers to keep the cache small and get more control over the character shapes, i also have reorganzied the caches-system to knock down the size of the caches files again for each shot. now, with cached fluids the character can easy animated and the viewport feedback is not too bad.

Kaluka hina fish crowds



for this, i had only few rendered fishes as one layer. i´ve created the hole fishschool with one layer.
i had “reused” the same layer a lot of time and change color,speed, movements to create a believable crowd of fishes. in the final dome theater the crowd swim around the camera/viewer.

check out the shake tree