solarrun testshots

the first testshot for the short movie, ahich i am working on it (a space regatta)


this is also rendering from a shot but in poster format for teaser. there still same bugs to fix and lots of modelings an shading too do

space solarsailor B wip

modeling and shader tweaking still in progress… i need a lots of more details and huge size of spaceship is challenge the pointclouds for rendering. i a need buck-load of point, i will setup LOD pointclouds to speed renderings and PT creation time.

sunrun look development

starting some concept modeling and look development for new short movie i have in my mind.

modeled in modo. same rendering are done in modo and same in houdini. i’ve decided to animation and rendering in houdini. the package have much more controls and mantra produce motionblur with no extra render time. this is a import factor because i am playing to everything on my imac.

concept of space sailing ship

long time ago i had idea for book or series of concept art for technology for future exploring solar vehicles. this is a very first concept modeling, done in modo. i will add technical descriptions and blueprints later on. the main body is rotating on high velocity to create gravity for crew. the ship connected to  two ionen engine powered by a thorium reactor. the main power comes from 2 big solar sails.

the Solar Express:

procedural sprial

i’ve started new project to create procedural shapes from scratch. i was playing with tan, cos and sin math, inside houdini’s VEX editor. the result: is a kind of spiral.

then i instanced it with cubes with cosine driven size, inspired by friend of mine, Gero Wortmann. also, i did some rendertest with mantra but is was really slow compare to modo. so, i’ve import everything and rendered it with modo. the rendertimes, its about a couple of seconds.

i will try to go on and pull out more complex shapes and push the result to fractal complex shapes like mandelbrot-fractals –>the picture below
the 3d fractals like the mandelbulb takes insane amount of processor power this days. i will try to keep the datasets in manageable area and fast rendertimes.

….stay tuned….

i’ve created the images below with andriod app: fractiod

houdini to modo pipline

testing different methods for houdini to modo pipeline. first try with alembic. modo have great render engine. it renders this tests in few secondes on my slow imac. (In fullHD) but modo does not support velocity in cache files.

—>i have to come up with work arounds or write same scripts / tools .